﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Roton.ZZT
{
    public enum SoundType
    {
        Ammo,
        BombActivate,
        BombExplode,
        BombTick,
        BombTock,
        BulletDie,
        Cheat,
        DoorLocked,
        DoorOpen,
        Duplicate,
        DuplicateFail,
        EnemyDie,
        EnemyShoot,
        EnemySuicide,
        Energizer,
        EnergyOut,
        Error,
        Forest,
        GameOver,
        Gem,
        Invisible,
        Key,
        KeyAlready,
        Ouch,
        Passage,
        Push,
        Ricochet,
        Shoot,
        SlimeDie,
        TimeLow,
        TimeOut,
        Torch,
        TorchOut,
        Transporter,
        Water
    }
}
